While designing this game I was trying to work out something truly fresh but based on well-known tested patterns. I think this intention succeed. But only the players can assess this after finishing production phase.
It is difficult to characterize genre of our newest production we are currently working on. The game is a kind of action game in principle based on fighting with opponents. But the fight itself is designed not for direct destruction of opponents. Through the fight we can learn the opponents capabilities and we can affect the game course. The player is also doing other things between duels. That's why, he can increase his own chances to win and disturb opponents at the same time. The game requires substantial tactical capabilities from the player.
As we drew conclusions from experience gained during working on previous productions, we were able to develop completely new graphics quality.
Unquestionable trumps of the game are:
- Highly realistic graphics,
- High amount of details (not only by additional polygons),
- Detailed texture maps (especially in places accessible for the player),
- Totaly new 'game play' (but based on well-known patterns).
Roland Pantola